3/7/2023 0 Comments Sleepy hollow country clubGrants extra damage & combo points to Shred & Rake when striking from stealth. ![]() Your Regrowth protects you, reducing all damage you take by 3% while it is on you. We’re excited to hear your feedback on these changes and for you to have an opportunity to play them. But other options allow you to customize how much energy regeneration you have, how powerful your combo point builders are, how often you need to refresh your bleeds, or how powerful your Berserk & Tiger’s Fury cooldowns are. There are, of course, talents that strengthen AOE or single target damage (though you should always feel capable in both scenarios). Many of the new talents are about giving Feral players tools to customize their gameplay in the direction they prefer. We prefer Feral’s combo point spenders to focus on maintaining bleeds and weaving in Ferocious Bites when possible. In the case of Savage Roar, we removed it. In the case of Bloodtalons and Brutal Slash, we added alternatives for players who want most of the power without the complexity. The challenge with these types of abilities, especially in Dragonflight’s talent trees, is that if they’re strong, they can feel required. Feral has some talents that increase the complexity of its rotation in exchange for power. We pay a lot of attention to gameplay complexity. We’ve also returned a lot of Berserk’s current power to the first point you spend in it, while keeping some additional talents to make it stronger (and adding some new ones). These new tools should also enable you to get full value out of every combo point in AOE combat. There are also new talents to do things like briefly increase all Rip damage, consume part of Rip’s duration to deal some of its damage instantly, or make Ferocious Bite hit nearby bleeding targets. Primal Wrath has been moved near the top of the tree to give Feral an AOE combo point spender early. We’ve added several options to make Bleeds more interesting or useful in different situations. We’ve changed or removed any effects that dynamically extend bleed duration, so maintaining bleeds will always be a part of your rotation. Our goal for this tree is to get back to bleeds, especially Rip, being the center of your damage and gameplay again, with Ferocious Bite adding additional damage when you have the combo points for it. In 9.2.5, Ferocious Bite is extremely powerful (and extends Rips with Sabertooth), which can lead to it taking over your rotation. Here’s some of what we’re intending with these changes.Īt its core, Feral’s gameplay is about applying and maintaining powerful bleeds on enemies, then spending additional combo points on Ferocious Bites for more damage. ![]() These are some meaty changes you can really sink your claws into, with new talents, lots of revisions, and changes to the tree layout. Greetings, Feral Druids! We’re excited to share that there is a new version of the Feral tree in the next Beta update.
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